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prp-trashhunt

Dumpsters, bins, and back alleys—where the real loot hides.

Level your rep, unlock crafting, and pray the noise doesn’t bring the dead.

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See it in action

Why it hits different

This isn’t “press E on a bin.” You choose where to risk it—dumpsters, crates, pallets—each with different loot and noise. Make too much noise and you attract zombies; level your rep to unlock better spots and crafting. Server-authoritative rewards and diminishing returns keep the economy sane while still making every run feel like a real scavenge.

What you get

  • 6 container types — bins, dumpsters, crates, pallets, and more
  • Rep progression — level up to unlock better loot and areas
  • Crafting gates — tie recipes to rep so scavenging matters
  • Hazard system — noise and consequences that keep tension high
  • Zombie integration — chain-looting can bring the horde
  • Multi-framework — Qbox, QBCore, ESX ready
Trash Hunt gameplay Trash Hunt loot

Built for servers that care

Server-authoritative rewards, diminishing returns on chain-looting, and optional MySQL for persistence. Plugs into okok_crafting so scavenging feeds straight into your economy.

  • 882 config lines — tune every container, rep tier, and hazard
  • 36 files — clean structure, easy to maintain
  • Requirements: ox_lib · MySQL optional